Moon Stair: Difference between revisions

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linked Tau
(I'm an awful gremlin who likes writing these little stubs for things that are planned and referenced but don't have a lot of information attached.)
 
(linked Tau)
 
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{{As Of Patch|2.0.202.98}}{{Spoiler}}
{{As Of Patch|2.0.204.48}}{{Spoiler}}
The '''{{name}}''' is a planned late-game region.
{{Location
|desc    = Hex prisms burst out of black marble beds, and their edges decohere as warm static dew. The Stair purrs at low frequency.
|image  = Moon stair.png
|terrain = yes
|title  = Moon Stair
}}


== Developer Roadmap ==
The '''{{name}}''' is a late-game region which was added in version 204.48. It is a maze-like landscape of {{favilink|hexagonal crystal}} and {{favilink|black marble}}, full of {{favilink|N-ary tree|plural}}, {{favilink|icosahedar|plural}}, and {{favilink|glitchwood tree|plural}}, with pools of dilute {{favilink|warm static}}. It is home to some of the highest-level creatures in the game, as well as the tree-city [[Chavvah]] at {{favilink|Eyn Roj}}.
The [https://www.cavesofqud.com/roadmap/ roadmap] loosely sketches what the developers intend to add to the game.
{{Qud dialogue|title=Final Region: the Moon Stair
| text=We’ll add the final late-game region, the psionic crystalscape called the {{name}}. It’ll include the site of [[Eyn Roj]], where the sentient tree-city called [[Chavvah]] takes root.}}
== In-game ==
The legends of [[Resheph]] and the story told by [[Elder Irudad]] both mention that the [[Girsh Nephilim]] were born on the {{name}}. In [[From Entropy to Hierarchy]], [[Q Girl]] mentions an artist who crafts "psionic crystal mazes" on the {{name}}.


[[Category:Terrain]][[Category:Locations]][[Category:History]][[Category:Narrative Entities]]
In addition to high level enemies, the '''{{name}}''' has significant environmental hazards. Some types of {{favilink|hexagonal crystal}} have a chance of creating multiple exceptionally dangerous {{favilink|Evil Twin|Evil Twins}} of the player character if broken, and the random effects from dilute {{favilink|warm static}} can have various negative consequences (including potentially spawning {{favilink|Evil Twin|Evil Twins}} via the {{favilink|Shade oil injector}} overdose effect).
 
==Psychic Biomes==
The {{name}} contains [[psychic biome|psychic biomes]], which cover regions similarly to other [[biome|biomes]]. Every creature in a psychic biome will have a [[Mutations#Mental Mutations 2|mental mutation]] associated with the zone. They can be visually distinguished by the presence of large numbers of {{favilink|psychal rhythm rock}}, as well as the zone name, which will contain an adjective or epithet relating to the zone's mutation (see the [[psychic biome]] article for details).
 
=={{PAGENAME}} Creatures==
{{:Data:MoonStair_Creatures}}
 
== Trivia ==
The legends of [[Resheph]] and the story told by {{favilink|Elder Irudad}} both mention that the [[Girsh Nephilim]] were born on the {{name}}; Resheph's annals further claim that Resheph drove them back to the {{name}}. In {{favilink|From Entropy to Hierarchy}}, {{favilink|Q Girl}} mentions an artist, τª (possibly the same [[Tau]] encountered at {{f|Eyn Roj}}), who crafts "psionic crystal mazes" on the {{name}}.
 
[[Category:Terrain]][[Category:Locations]][[Category:History]]