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{{As Of Patch|2.0.204.48}}{{Spoiler}} | {{As Of Patch|2.0.204.48}}{{Spoiler}} | ||
The '''{{name}}''' is a late-game region, home to the tree-city [[Chavvah]] at Eyn Roj. | {{Location | ||
|desc = Hex prisms burst out of black marble beds, and their edges decohere as warm static dew. The Stair purrs at low frequency. | |||
|image = Moon stair.png | |||
|terrain = yes | |||
|title = Moon Stair | |||
}} | |||
The '''{{name}}''' is a late-game region which was added in version 204.48. It is a maze-like landscape of {{favilink|hexagonal crystal}} and {{favilink|black marble}}, full of {{favilink|N-ary tree|plural}}, {{favilink|icosahedar|plural}}, and {{favilink|glitchwood tree|plural}}, with pools of dilute {{favilink|warm static}}. It is home to some of the highest-level creatures in the game, as well as the tree-city [[Chavvah]] at {{favilink|Eyn Roj}}. | |||
In addition to high level enemies, the '''{{name}}''' has significant environmental hazards. Some types of {{favilink|hexagonal crystal}} have a chance of creating multiple exceptionally dangerous {{favilink|Evil Twin|Evil Twins}} of the player character if broken, and the random effects from dilute {{favilink|warm static}} can have various negative consequences (including potentially spawning {{favilink|Evil Twin|Evil Twins}} via the {{favilink|Shade oil injector}} overdose effect). | |||
==Psychic Biomes== | |||
The {{name}} contains [[psychic biome|psychic biomes]], which cover regions similarly to other [[biome|biomes]]. Every creature in a psychic biome will have a [[Mutations#Mental Mutations 2|mental mutation]] associated with the zone. They can be visually distinguished by the presence of large numbers of {{favilink|psychal rhythm rock}}, as well as the zone name, which will contain an adjective or epithet relating to the zone's mutation (see the [[psychic biome]] article for details). | |||
=={{PAGENAME}} Creatures== | |||
{{:Data:MoonStair_Creatures}} | |||
== Trivia == | == Trivia == | ||
The legends of [[Resheph]] and the story told by {{favilink|Elder Irudad}} both mention that the [[Girsh Nephilim]] were born on the {{name}}. In {{favilink|From Entropy to Hierarchy}}, {{favilink|Q Girl}} mentions an artist who crafts "psionic crystal mazes" on the {{name}}. | The legends of [[Resheph]] and the story told by {{favilink|Elder Irudad}} both mention that the [[Girsh Nephilim]] were born on the {{name}}; Resheph's annals further claim that Resheph drove them back to the {{name}}. In {{favilink|From Entropy to Hierarchy}}, {{favilink|Q Girl}} mentions an artist, τª (possibly the same [[Tau]] encountered at {{f|Eyn Roj}}), who crafts "psionic crystal mazes" on the {{name}}. | ||
[[Category:Terrain]][[Category:Locations]][[Category:History | [[Category:Terrain]][[Category:Locations]][[Category:History]] |