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EveryZig314 (talk | contribs) (Added note about evil twin risk) |
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In addition to high level enemies, the '''{{name}}''' has environmental hazards that can create exceptionally dangerous {{favilink|Evil Twin|Evil Twins}} of an incautious player character. Some types of {{favilink|hexagonal crystal}} have a chance of creating multiple of these if broken, and the random effects from dilute {{favilink|warm static}} can cause these via the {{favilink|Shade oil injector}} overdose effect. | In addition to high level enemies, the '''{{name}}''' has environmental hazards that can create exceptionally dangerous {{favilink|Evil Twin|Evil Twins}} of an incautious player character. Some types of {{favilink|hexagonal crystal}} have a chance of creating multiple of these if broken, and the random effects from dilute {{favilink|warm static}} can cause these via the {{favilink|Shade oil injector}} overdose effect. | ||
==Psychic Biomes== | |||
The {{name}} contains [[psychic biome|psychic biomes]], which cover regions similarly to other [[biome|biomes]]. Every creature in a psychic biome will have a [[Mutations#Mental Mutations 2|mental mutation]] associated with the zone. They can be visually distinguished by the presence of large numbers of {{favilink|psychal rhythm rock}}, as well as the zone name, which will contain an adjective or epithet relating to the zone's mutation (see the [[psychic biome]] article for details). | |||
=={{PAGENAME}} Creatures== | =={{PAGENAME}} Creatures== |