Moon Stair: Difference between revisions

16 bytes removed ,  07:01, 27 April 2023
rephrased some stuff; i don't think it's significantly missing information anymore
(added info on psychic biomes)
(rephrased some stuff; i don't think it's significantly missing information anymore)
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{{As Of Patch|2.0.204.48}}{{Spoiler}}
{{As Of Patch|2.0.204.48}}{{Spoiler}}
{{missing info|Needs icon and more information on what's found in the Moon Stair}}
{{Location
{{Location
|desc    = Hex prisms burst out of black marble beds, and their edges decohere as warm static dew. The Stair purrs at low frequency.
|desc    = Hex prisms burst out of black marble beds, and their edges decohere as warm static dew. The Stair purrs at low frequency.
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The '''{{name}}''' is a late-game region which was added in version 204.48. It is a maze-like landscape of {{favilink|hexagonal crystal}} and {{favilink|black marble}}, full of {{favilink|N-ary tree|plural}}, {{favilink|icosahedar|plural}}, and {{favilink|glitchwood tree|plural}}, with pools of dilute {{favilink|warm static}}. It is home to some of the highest-level creatures in the game, as well as the tree-city [[Chavvah]] at {{favilink|Eyn Roj}}.
The '''{{name}}''' is a late-game region which was added in version 204.48. It is a maze-like landscape of {{favilink|hexagonal crystal}} and {{favilink|black marble}}, full of {{favilink|N-ary tree|plural}}, {{favilink|icosahedar|plural}}, and {{favilink|glitchwood tree|plural}}, with pools of dilute {{favilink|warm static}}. It is home to some of the highest-level creatures in the game, as well as the tree-city [[Chavvah]] at {{favilink|Eyn Roj}}.


In addition to high level enemies, the '''{{name}}''' has environmental hazards that can create exceptionally dangerous {{favilink|Evil Twin|Evil Twins}} of an incautious player character. Some types of {{favilink|hexagonal crystal}} have a chance of creating multiple of these if broken, and the random effects from dilute {{favilink|warm static}} can cause these via the {{favilink|Shade oil injector}} overdose effect.
In addition to high level enemies, the '''{{name}}''' has significant environmental hazards. Some types of {{favilink|hexagonal crystal}} have a chance of creating multiple exceptionally dangerous {{favilink|Evil Twin|Evil Twins}} of the player character if broken, and the random effects from dilute {{favilink|warm static}} can have various negative consequences (including potentially spawning {{favilink|Evil Twin|Evil Twins}} via the {{favilink|Shade oil injector}} overdose effect).


==Psychic Biomes==
==Psychic Biomes==