Movement Speed: Difference between revisions

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Because of this, negative decreases will have more significant impacts to how often you can move. 50 movespeed means moving 0.5 times a turn, half that of the base movespeed; However, +50 is moving 1.5 times instead of double the movespeed.
Because of this, negative decreases will have more significant impacts to how often you can move. 50 movespeed means moving 0.5 times a turn, half that of the base movespeed; However, +50 is moving 1.5 times instead of double the movespeed.
Movement speed is capped at 2000, although this value is hard to achieve in practice.  <!-- but not impossible: as a true kin mutated via gamma moth, with multiple legs, two pairs of motorized threads, and wings, MS while sprinting can in fact reach this cap -->


== Modifying Movement Speed ==
== Modifying Movement Speed ==
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|'''{{Color|R|-10}}''' temporary movement speed.
|'''{{Color|R|-10}}''' temporary movement speed.
|-
|-
|Dismembered (feet)
|[[Dismember|Dismembered]] (feet)
|effect
|effect
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}'''''
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}'''''
|-
|-
|Greased
|{{favilink|elastyne slippers}}
|equipment
|'''{{Color|G|+10}}''' movement speed while equipped.
|-
|[[Greased]]
|equipment modifier
|equipment modifier
|'''{{Color|R|-5}}''' movement speed while worn.
|'''{{Color|R|-5}}''' movement speed while worn.
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|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds.
|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds.
|-
|-
|[[Hyper-elastic ankle tendons]]
|{{favilink|Hyper-elastic ankle tendons}}
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+6}}''' movement speed while implanted.
|'''{{Color|G|+6}}''' movement speed while implanted.
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|'''{{Color|G|+150}}''' permanent movement speed.
|'''{{Color|G|+150}}''' permanent movement speed.
|-
|-
|[[Multiple Legs]]
|{{favilink|Multiple Legs}}
|physical mutation
|physical mutation
|'''{{Color|G|+20}}''' to '''{{Color|G|+200}}''' permanent movement speed, depending on mutation level. More with rapid advancement.
|'''{{Color|G|+20}}''' permanent movement speed per mutation level.
|-
|-
|{{favilink|Nocturnal apex}}
|{{favilink|Nocturnal apex}}
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|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn.
|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn.
|-
|-
|[[Ultra-elastic ankle tendons]]
|[[Stony]]
|effect
|'''{{Color|R|-1d6}}''' cumulative movement speed penalty per turn, for 14-18 turns.
|-
|[[Cooking_effects#Tasty_Bonus|Tasty]] cooking effect bonus
|effect
|'''{{Color|G|+6%}}''' temporary movement speed while active.
|-
|{{favilink|Ultra-elastic ankle tendons}}
|cybernetic implant
|cybernetic implant
|'''{{Color|G|+10}}''' movement speed while implanted.
|'''{{Color|G|+10}}''' movement speed while implanted.
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* Standing on conveyers
* Standing on conveyers
* Using skills like Charge, Lunge, or Juke
* Using skills like Charge, Lunge, or Juke
* Using items like {{favilink|The Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}}
* Using items like {{favilink|Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}}


== Modding ==
== Modding ==
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100.
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100.
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