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(→Mechanics: hard limit) |
mNo edit summary Tag: Manual revert |
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|'''{{Color|R|-10}}''' temporary movement speed. | |'''{{Color|R|-10}}''' temporary movement speed. | ||
|- | |- | ||
|Dismembered (feet) | |[[Dismember|Dismembered]] (feet) | ||
|effect | |effect | ||
|'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}''''' | |'''{{Color|R|-20}}''' movement speed as long as the feet are dismembered. '''''{{Color|K|(penalty may vary depending on number of feet)}}''''' | ||
|- | |- | ||
|Greased | |{{favilink|elastyne slippers}} | ||
|equipment | |||
|'''{{Color|G|+10}}''' movement speed while equipped. | |||
|- | |||
|[[Greased]] | |||
|equipment modifier | |equipment modifier | ||
|'''{{Color|R|-5}}''' movement speed while worn. | |'''{{Color|R|-5}}''' movement speed while worn. | ||
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|'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds. | |'''{{Color|R|-50%}}''' temporary movement speed for 16-20 rounds. | ||
|- | |- | ||
| | |{{favilink|Hyper-elastic ankle tendons}} | ||
|cybernetic implant | |cybernetic implant | ||
|'''{{Color|G|+6}}''' movement speed while implanted. | |'''{{Color|G|+6}}''' movement speed while implanted. | ||
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|'''{{Color|G|+150}}''' permanent movement speed. | |'''{{Color|G|+150}}''' permanent movement speed. | ||
|- | |- | ||
| | |{{favilink|Multiple Legs}} | ||
|physical mutation | |physical mutation | ||
|'''{{Color|G|+20 | |'''{{Color|G|+20}}''' permanent movement speed per mutation level. | ||
|- | |- | ||
|{{favilink|Nocturnal apex}} | |{{favilink|Nocturnal apex}} | ||
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|'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn. | |'''{{Color|G|+5}}''' to '''{{Color|G|+10}}''' movement speed while worn. | ||
|- | |- | ||
|[[Ultra-elastic ankle tendons | |[[Stony]] | ||
|effect | |||
|'''{{Color|R|-1d6}}''' cumulative movement speed penalty per turn, for 14-18 turns. | |||
|- | |||
|[[Cooking_effects#Tasty_Bonus|Tasty]] cooking effect bonus | |||
|effect | |||
|'''{{Color|G|+6%}}''' temporary movement speed while active. | |||
|- | |||
|{{favilink|Ultra-elastic ankle tendons}} | |||
|cybernetic implant | |cybernetic implant | ||
|'''{{Color|G|+10}}''' movement speed while implanted. | |'''{{Color|G|+10}}''' movement speed while implanted. | ||
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* Standing on conveyers | * Standing on conveyers | ||
* Using skills like Charge, Lunge, or Juke | * Using skills like Charge, Lunge, or Juke | ||
* Using items like {{favilink| | * Using items like {{favilink|Flume-Flier of the Sky-Bear}} or {{favilink|ninefold boots}} | ||
== Modding == | == Modding == | ||
In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100. | In XML and the game code, movespeed is stored as a penalty to the base movespeed. This means that it increases when negative numbers are added to the stat. Wishing for <code>stat:MoveSpeed:0</code> will set the movespeed to the base 100. Setting movespeed to 0 requires wishing it to 100. |
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