Multiple Arms: Difference between revisions

36 bytes removed ,  09:59, 28 December 2023
m
this isn't a disadvantage, but it's worth noting in the main body
m (this isn't a disadvantage, but it's worth noting in the main body)
Line 21: Line 21:


Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other.
Note that this mutation does ''not'' grant any missile weapon slots.


==Formulas==
==Formulas==
Line 163: Line 165:
* High cost at character generation
* High cost at character generation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation
* The extra hands and arm slots mean that the player will need to find two of a single armor piece to gain the same {{AV}}[[AV]] and {{DV}}[[DV]] as they would without the mutation
* Doesn't give any more Missile Weapon slots, you can't run around with 4 Pistols and [[Akimbo]] this way
{{Mutation Navbox}}
{{Mutation Navbox}}