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{{As Of Patch|2.0. | {{As Of Patch|2.0.206.12}} | ||
{{Mutation | {{Mutation | ||
| title = {{PAGENAME}} | | title = {{PAGENAME}} | ||
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| realitydistort =no | | realitydistort =no | ||
}} | }} | ||
'''Multiple Arms''' is a [[Mutations#Physical Muations|physical mutation]] that grants | '''Multiple Arms''' is a [[Mutations#Physical Muations|physical mutation]] that grants additional body parts: two arms, two hands, and one Worn on Hands slot. Like other arms and hands, they can wear equipment such as bracelets, bucklers, and weapons, and can be dismembered. | ||
The hands granted by Multiple Arms have a mutation level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) | The hands granted by Multiple Arms have a mutation-level-based chance to attack with whatever weapon they're holding (or their fists if their hands are empty) when attacking in melee. This chance is unaffected by the [[Dual Wield]] skill tree, but is affected by [[Jab]]; additionally, the extra arms will participate if [[Flurry]] is used. | ||
When a normally two-handed creature, such as the default player body, has Multiple Arms, the arms and hands that are part of the ordinary body plan are distinguished by the word "Upper", whereas the ones granted by the mutation are "Lower". | |||
Due to the fact that {{AV}}[[AV]] and {{DV}}[[DV]] values are averaged across all limbs of identical type, having Multiple Arms | Due to the fact that {{AV}}[[AV]] and {{DV}}[[DV]] values are averaged across all limbs of identical type, having Multiple Arms means having to wear additional equipment to gain the same amount of AV and DV. On the other hand, most other effects, such as [[resistances]], stack. | ||
Multiple Arms | Hands granted by Multiple Arms aren't affected by {{F|Flaming Ray}} or {{F|Freezing Ray}} unless there are no other eligible hands. Having more hands doesn't affect eligibility for these mutations; having one still disallows gaining the other. | ||
==Formulas== | ==Formulas== |