Musket: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
m (remove unnecessary interjection, since this is already in the opinion section)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(8 intermediate revisions by 2 users not shown)
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| accuracy = 12
| accuracy = 12
| shots = 1
| shots = 1
| ammoperaction = 1
| maxammo = 1
| maxammo = 1
| id = Musket
| id = Musket
| complexity = 0
| complexity = 0
| tier = 2
| tier = 1
| bits = 002
| bits = 002
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| tilecolors = yw
| renderstr = )
| renderstr = )
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns|Musket}}
| dynamictable = {{Dynamic object|Guns|Musket}} </br>{{Dynamic object|Items|Musket}}
| desc = This simple muzzle-loading musket is inaccurate, but is sometimes used by the desert tribes.
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| desc = A smoothbore barrel of found steel is blackened by pocks of gunpowder mess.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Low{{)}}}}
Accuracy: Low{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.201.54
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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