Musket: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(5 intermediate revisions by the same user not shown)
Line 18: Line 18:
| id = Musket
| id = Musket
| complexity = 0
| complexity = 0
| tier = 2
| tier = 1
| bits = 002
| bits = 002
| canbuild = yes
| canbuild = yes
Line 26: Line 26:
| extra = {{Extra info|twohanded = yes | metal = yes}}
| extra = {{Extra info|twohanded = yes | metal = yes}}
| inheritingfrom = BaseMagazineRifle
| inheritingfrom = BaseMagazineRifle
| dynamictable = {{Dynamic object|Guns|Musket}}
| dynamictable = {{Dynamic object|Guns|Musket}} </br>{{Dynamic object|Items|Musket}}
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,MagazineMods
| desc = This simple muzzle-loading musket is inaccurate, but is sometimes used by the desert tribes.
| desc = A smoothbore barrel of found steel is blackened by pocks of gunpowder mess.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
Accuracy: Low{{)}}}}
Accuracy: Low{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.201.114
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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