Mutations: Difference between revisions

1,545 bytes added ,  15:05, 7 October 2020
added sections for physical and mental mutations describing rapid advancement and ego bonus levels, moved glimmer under the mental mutation section
mNo edit summary
(added sections for physical and mental mutations describing rapid advancement and ego bonus levels, moved glimmer under the mental mutation section)
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== Physical Mutations ==
Physical mutations are mutations that grant the player various physical attributes and abilities. Players with the Chimera morphotype will only manifest physical mutations.
=== Rapid Advancement ===
Physical mutations possess a unique mechanic known as as '''rapid advancement'''. Starting at player level 5, and every 10 levels after that, the player's genome will enter an excited state, and they will be given the option to rapidly advance one of their physical mutations, causing them to gain 3 permanent levels. Levels gained in this way can bypass the usual 10 level limit set on mutations. If the player has at least 4 mutation points, they will be given the chance to buy a new mutation before rapidly mutating. If the player has no physical mutations upon reaching the appropriate level, this prompt will be skipped.
== Mental Mutations ==
Mental mutations are mutations that grant the player various mind-based abilities. Players with the Esper morphotype will only manifest mental mutations.
=== Ego Bonus ===
Mental mutations possess a unique mechanic whereby their effective level is increased in proportion to the player's [[Ego]] bonus. Levels gained from Ego bonus can bypass the usual 10 level limit set on mutations. These levels are not permanent and will decrease if the player's Ego bonus decreases for any reason. Additionally, the level of mental mutations will decrease in proportion to a negative Ego bonus.
=== Glimmer ===
{{Main|glimmer}}Glimmer is a mechanic unique to mental mutations. A player's Glimmer score is proportional to the combined total of all of their mental mutations' levels, including levels granted by their Ego bonus but excluding mental mutations which can't be leveled (1 point mutations). The more Glimmer one has, the more desirable they are to esper hunters.
== Character Creation ==
== Character Creation ==
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. To gain more available points, defects can be taken which make the game harder.
On character creation, mutants start with 12 mutation points to select starting mutations. These do not carry over to the main game, so any left over points will be lost. To gain more available points, defects can be taken which penalize the player in various ways.


=== Buying Mutations ===
=== Buying Mutations ===
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* Eating a recipe
* Eating a recipe
* Injecting specific injectors
* Injecting specific injectors
== Glimmer ==
{{Main|glimmer}}
At all times, the player will have a glimmer score that is the sum of all of their mental mutation levels. If this is greater than 20, they will start to become hunted. The player character does not need to be a mutant to have glimmer, and true kin are also able to become hunted.


==List of Mutations==
==List of Mutations==