Mutations: Difference between revisions

460 bytes added ,  07:25, 25 October 2020
slight adjustments; added info about customizing mutations during character creation
(remove deprecated mutations)
(slight adjustments; added info about customizing mutations during character creation)
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[[File:Mutations.png|thumb|Mutation selection]]
[[File:Mutations.png|thumb|Mutation selection]]
{{Missing info|Missing info about the ability to '''{{Color|W|C}}'''ustomize options for mutations that have variants
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization for players playing as mutants due to their variety and number, and can be considered roughly analogous to the [[Cybernetics]] available to [[True Kin]].
The image on this page should also be updated.
 
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Mutations are attributes of a character that grant them new abilities, alter their anatomy, or bolster their stats, among other things. Each mutation has a mutation level that can be raised via mutation points, increasing their power. These points are most commonly obtained from increasing one's character level, which will grant mutants 1 point every level.
'''Mutations''' are one aspect of [[character]] creation in [[{{Gamename}}]]. They provide the bulk of character customization (at least for players playing as a [[Mutant]]) due to their variety and number, and can be considered roughly analogous to the [[Cybernetics]] available to [[True Kin]]. There are over 70 mutations available. The starting mutations are split into a few main categories:
 
* '''Morphotypes''': Either limits what mutations can be gotten (and bought), or in the case of [[Unstable Genome]], randomly mutates into another mutation.  
Some mutations give the player the opportunity to {{qud text|&WC&yustomize}} them during character creation, which can alter their location on the player's body or simply provide flavor.
 
There are over 70 mutations available. They can be split into a few main categories:
* '''Morphotypes''': Limit what mutations can be selected and obtained. In the case of [[Unstable Genome]], randomly mutates into another mutation after some time.
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
* '''Physical Mutations''': Positive mutations that physically alter the player internally or externally.
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
* '''Mental Mutations''': Positive mutations that are related to controlling things with mental energy.
* '''Defects''' can be of both physical and mental and seek to hinder the player.
* '''Defects''': Can be of both physical and mental nature and seek to hinder the player in exchange for granting them extra points to spend during character creation


It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through [[cooking effects]] or other means). For a list of these, see [[:Category:Innate mutations]].
It should be noted that, because the mutation system is used to handle ''any'' special abilities, many creatures have "mutations" which can be thought of as much closer to natural traits or abilities than actual genetic mutations, such as the [[Heightened Smell]] and [[Night Vision]] common to all [[:Category:Snapjaws (faction)|Snapjaws]]. These mutations are not available to be selected during character creation (though in some cases, they can be obtained during gameplay through [[cooking effects]] or other means). For a list of these, see [[:Category:Innate mutations|innate mutations]].


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