Mutations: Difference between revisions

28 bytes added ,  02:24, 13 March 2022
Missed mentioning Ego Bonus vs. level 10 limit
(Added "Mutation Points" section header and improved that section's readability. Added a bit more detail on level limits and rapid advancement.)
(Missed mentioning Ego Bonus vs. level 10 limit)
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Each level up nets the player character one mutation point. These points can be spent in two different ways:
Each level up nets the player character one mutation point. These points can be spent in two different ways:


* Spend a mutation point to increase the level of an existing mutation. The new level must be less than or equal to Player Level/2 (or, more precisely, floor(Player Level/2)+1) and the level cannot exceed 10 (excluding any levels added by [[#Rapid Advancement|Rapid Advancement]]).
* Spend a mutation point to increase the level of an existing mutation. The new level must be less than or equal to Player Level/2 (or, more precisely, floor(Player Level/2)+1) and the level cannot exceed 10 (excluding any levels added by [[#Rapid Advancement|Rapid Advancement]] or [[#Ego Bonus|Ego Bonus]]).
* Spend four mutation points to buy a new mutation by pressing <code>M</code> on the character sheet screen. The player will be given a choice between three random mutations (limited by [[#Morphotypes|morphotype]]).
* Spend four mutation points to buy a new mutation by pressing <code>M</code> on the character sheet screen. The player will be given a choice between three random mutations (limited by [[#Morphotypes|morphotype]]).


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