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(Missed mentioning Ego Bonus vs. level 10 limit) |
(→Buying Mutations: Slightly reworded because technically creatures other than the player can gain mutation points. Also replaced "you" with "the player".) |
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=== Buying Mutations === | === Buying Mutations === | ||
Mutants gain one mutation point each time they level up. The player can spend these points in two different ways: | |||
* Spend a mutation point to increase the level of an existing mutation. The new level must be less than or equal to Player Level/2 (or, more precisely, floor(Player Level/2)+1) and the level cannot exceed 10 (excluding any levels added by [[#Rapid Advancement|Rapid Advancement]] or [[#Ego Bonus|Ego Bonus]]). | * Spend a mutation point to increase the level of an existing mutation. The new level must be less than or equal to Player Level/2 (or, more precisely, floor(Player Level/2)+1) and the level cannot exceed 10 (excluding any levels added by [[#Rapid Advancement|Rapid Advancement]] or [[#Ego Bonus|Ego Bonus]]). | ||
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==== Randomizing Mutation Buys ==== | ==== Randomizing Mutation Buys ==== | ||
Normally, the choice of random mutations is deterministic based on world seed. Simply reloading a save or using [[Precognition]] will not allow | Normally, the choice of random mutations is deterministic based on world seed. Simply reloading a save or using [[Precognition]] will not allow the player to change the set of mutations offered when buying a new one; the same three will be offered each time. However, there are certain conditions under which they can be rerandomized: | ||
* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. | * Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. |
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