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* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. | * Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices. | ||
** For example, if a character permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one. | ** For example, if a character who can learn mental mutations permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one. | ||
* Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}} | * Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}} | ||
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).{{Code Reference | namespace = XRL.World.Effects | class = XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent | method = Apply}} | * Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).{{Code Reference | namespace = XRL.World.Effects | class = XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent | method = Apply}} |