Mutations: Difference between revisions

31 bytes added ,  00:13, 12 January 2021
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→‎Randomizing Mutation Buys: clarify brain brine example
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* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices.
* Gaining a permanent (not meal- or relic-based) mutation that could have been rolled, regardless of whether it was one of the next three choices.
** For example, if a character permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one.
** For example, if a character who can learn mental mutations permanently gains a ''positive'' mental mutation using {{Favilink | brain brine}}, the choices will change, but not if it was a negative one.
* Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}}
* Injecting an {{favilink|eaters' nectar injector}}.{{Code Reference | class = Nectar_Tonic_Applicator | method = FireEvent | case = "ApplyTonic"}}
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).{{Code Reference | namespace = XRL.World.Effects | class = XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent | method = Apply}}
* Cooking with a {{favilink|drop of nectar}} (the drop of nectar need not succeed in granting the boost).{{Code Reference | namespace = XRL.World.Effects | class = XRL.World.Effects.CookingDomainAttributes_UnitPermanentAllStats_25Percent | method = Apply}}