Nano-neuro animator: Difference between revisions
Updated by Teamtoto to game version 2.0.199.1 using QBE v1.0rc2
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{{As Of Patch|2.0.199.1}} | |||
{{Item | {{Item | ||
| title = {{Qud text|&rn&Ra&Gn&go&K-&gn&Ge&Ru&rr&go &Yanimator&y}} | | title = {{Qud text|&rn&Ra&Gn&go&K-&gn&Ge&Ru&rr&go &Yanimator&y}} | ||
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| weight = 12 | | weight = 12 | ||
| commerce = 900 | | commerce = 900 | ||
| id = Neuro Animator | |||
| complexity = 7 | | complexity = 7 | ||
| tier = 7 | | tier = 7 | ||
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| colorstr = &r | | colorstr = &r | ||
| renderstr = ♦ | | renderstr = ♦ | ||
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}} | |||
| extra = {{Extra info|metal = yes }} | |||
| inheritingfrom = Tool | | inheritingfrom = Tool | ||
| desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | | desc = Spurred on by their aspiration for a fully autonomous, climate-controlled banana grove, Research and Development at Hegemonic Fruit devised the neuro animator, which knits a nervous system into the inorganic material of inanimate objects. Originally, full sentience was their product diffentiator, but within months cheaper alternates like Spray-a-Brain came to dominate the market. | ||
| categories = Tools | |||
}} | }} | ||
{{No Description}} | <!-- END QBE -->{{No Description}} | ||
[[Category:Tools]] | [[Category:Tools]] |