Narcolepsy: Difference between revisions

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{{Aliases|names=narcolepsy}}
{{Mutation
{{Mutation
| title = {{qud text|Narcolepsy (&rD&y)|notxml}}
| title = {{qud text|Narcolepsy (&rD&y)|notxml}}
| image = none
| image = {{mutation page image}}
| type = Mental defect
| type = Mental defect
| cost = -4
| cost = -3
| id = Narcolepsy
| id = Narcolepsy
| code = ed
| startingmutation = yes
| desc = You fall asleep involuntarily from time to time.\n\nThere is a small chance each round that you fall asleep for 20-29 rounds.
| desc = You fall asleep involuntarily from time to time.
 
Small chance each round you're in combat that you fall asleep for 20-29 rounds.
| realitydistort =no
| realitydistort =no
| gameversion = 2.0.201.47
}}
}}
Any creature with this defect has a 0.1% chance every turn of falling asleep for 20-29 turns.  
{{Name}} is a mental defect that causes the player to fall [[asleep]] on occasion will in combat.
 
If a player with Narcolepsy is near a hostile creature, there is a 0.2% chance each round for them to fall asleep involuntary for 20-29 rounds.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Narcolepsy}} Sleep will render the player unable to move or act, while lowering the player's <br>{{DV}}[[DV]] by 12 and adding 4 to the [[PV|penetration]] roll of creatures who attack them.{{Code Reference|namespace=XRL.World.Effects|class=Asleep}} Falling asleep will also cause the player to go [[prone]].


==Strategies==
Players who fall asleep due to Narcolepsy will either wake after the duration has elapsed or after taking damage. This will cause them to awake with the [[dazed]] effect. Awakening from Narcolepsy for any reason will grant the [[wakeful]] effect, preventing the player from falling asleep again for several rounds.
To make sleeping pass by faster, it is recommended to hold down a button that will less likely cause danger if held too long, like autoexplore or forcing an attack on an empty square.
== Advantages & Disadvantages ==
{{Opinion}}
=== Advantages ===
* Grants 3 extra points to spend during character creation
* Low rate of occurence
* Only occurs in combat
=== Disadvantages ===
* The combination of the {{DV}}DV penalties from asleep and prone will virtually guarantee attackers a free hit with +4 penetration
**If the player falls asleep while flying, they will fall out of the sky, making them vulnerable to ground-bound enemies
* Awaking from sleep due to taking damage inflicts the dazed debuff, decreasing Agility, Intelligence, and movespeed
* The player will fall asleep for a very long time before awaking automatically, leaving them extremely vulnerable
== References ==
<references/>
{{Mutation Navbox}}