Navigation system: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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| renderstr = ç
| renderstr = ç
| extra = {{Extra info|empsensitive = yes}}
| extra = {{Extra info|empsensitive = yes}}
| inheritingfrom = BaseCybernetics2Equipment_1point
| inheritingfrom = BaseCyberneticsEquipment_1point
| unidentifiedinfo = {{Unidentified info | tile = navigation system unidentified.png | name = weird artifact | altname = device }}
| dynamictable = {{Dynamic object|Items|NavigationSystem}}
| unidentifiedimage = navigation system unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place.
| desc = Geosocial location data is painted across the glass lune and is underlaid with representations of the living loam that has shifted over earth to take its place.
| categories = Items
 
| gameversion = 2.0.201.114
{{Qud shader|rules|{{(}}Your chance of becoming lost in ruins is reduced by 30%.
Your chance of becoming lost in other terrain is reduced by 10%.
These effects do not stack with the bonuses of a compass bracelet.
 
Target body parts: Head, Arm, Hands, Body, Back
License points: 1
Only compatible with True Kin genotypes{{)}}}}
| categories = Cybernetics
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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