Neck-ring: Difference between revisions

21 bytes removed ,  06:49, 17 April 2021
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neck ring only scares baboons if it's worn now
(added info about BloodRingWeakness, and added some very obvious trivia)
m (neck ring only scares baboons if it's worn now)
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The neck-ring provides a significant boost to [[reputation]] with [[baboons]], which usually prevents them from being hostile to the player. However, it is still possible for baboons to be hostile to the player while the player is wearing a neck-ring, such as if the player has exceptionally low reputation with baboons, or attacks a neutral baboon.   
The neck-ring provides a significant boost to [[reputation]] with [[baboons]], which usually prevents them from being hostile to the player. However, it is still possible for baboons to be hostile to the player while the player is wearing a neck-ring, such as if the player has exceptionally low reputation with baboons, or attacks a neutral baboon.   


If a creature from the baboons faction is hostile to the player, and the player is wearing or is in possession of a neck ring, the creature will be inflicted with [[terrified]] for 2 rounds whenever they come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}}
If a creature from the baboons faction is hostile to the player, and the player has a neck ring equipped, the creature will be inflicted with [[terrified]] for 2 rounds whenever they come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}}


== Trivia ==
== Trivia ==