984
edits
(added info about BloodRingWeakness, and added some very obvious trivia) |
m (neck ring only scares baboons if it's worn now) |
||
Line 28: | Line 28: | ||
The neck-ring provides a significant boost to [[reputation]] with [[baboons]], which usually prevents them from being hostile to the player. However, it is still possible for baboons to be hostile to the player while the player is wearing a neck-ring, such as if the player has exceptionally low reputation with baboons, or attacks a neutral baboon. | The neck-ring provides a significant boost to [[reputation]] with [[baboons]], which usually prevents them from being hostile to the player. However, it is still possible for baboons to be hostile to the player while the player is wearing a neck-ring, such as if the player has exceptionally low reputation with baboons, or attacks a neutral baboon. | ||
If a creature from the baboons faction is hostile to the player, and the player | If a creature from the baboons faction is hostile to the player, and the player has a neck ring equipped, the creature will be inflicted with [[terrified]] for 2 rounds whenever they come within 5 tiles of the player.{{Code Reference|class=BloodRingWeakness}} | ||
== Trivia == | == Trivia == |