Night-vision goggles: Difference between revisions

add info about extra light damage
(Updated by egocarib with game version 2.0.203.20 using QBE v1.0rc2)
(add info about extra light damage)
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Night-vision googles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s.  Unlit objects and areas will have their primary color replaced by a bright green.
Night-vision googles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s.  Unlit objects and areas will have their primary color replaced by a bright green.
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 20% additional damage from [[Damage#Special_Elements|light- or laser-based damage]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}}


== Tips ==
== Tips ==
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* Night vision goggles do not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* Night vision goggles do not make the player more stealthy; most non-player creatures have night vision or a comparable ability which lets them detect the player in total darkness.
* The green color may be disabled in the [[Options]] screen ("disable full-screen color effects").
* The green color may be disabled in the [[Options]] screen ("disable full-screen color effects").
{{references|2.0.203.31}}


{{Face Equipment Navbox}}
{{Face Equipment Navbox}}