Night-vision goggles: Difference between revisions

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(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
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Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased by 30% by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}}  Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.
Night-vision gogles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased to 52 tiles by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}}  Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.


A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 25% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}}
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes 25% additional damage (rounded down) from [[Damage#Special_Elements|light- or laser-based attacks]].{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}}


Night-vision goggles render {{F|Haggabah}} visible.
Night-vision goggles render {{F|Haggabah}} visible.
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