Night-vision goggles: Difference between revisions

note about overloading
m (wording tweak)
(note about overloading)
Line 34: Line 34:
}}
}}
<!-- END QBE -->
<!-- END QBE -->
Night-vision googles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s.  Unlit objects and areas will have their primary color replaced by a bright green.
Night-vision googles are rare, low-tier artifacts which provide a high viewing distance (a 40 tile radius) in environments of any light level, but not those which are obscured by [[Vantabud]]s or [[Vantabloom]]s. The radius of night vision can be increased by 30% by [[overloading]] the {{name}}.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeRenderEvent}} Unlit objects and areas within the goggles' radius will have their primary color replaced by a bright green.


A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 20% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}}
A hidden disadvantage of wearing powered and [[Boot_sequence|booted-up]] night-vision goggles is that the player or creature wearing them takes up to 20% additional damage from [[Damage#Special_Elements|light- or laser-based attacks]]. The damage amplification formula for such attacks is '''Damage * 5 / 4''', rounded down.{{Code Reference|class=NightVision|method=HandleEvent|case=BeforeApplyDamageEvent}}