984
edits
(it's not the same) |
(Undo revision: night vision functionally works by generating a small light radius attached to the player. reference for proof) |
||
Line 12: | Line 12: | ||
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to see in the dark for a short radius. | {{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to see in the dark for a short radius. | ||
Players with Night Vision | Players with Night Vision essentially have a permanent light source that is active at all times, with a circular radius of 5 tiles.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=DarkVision}} | ||
Having Night Vision allows the player to see {{favilink|Haggabah, Who Plies the Umbral Path}}. | Having Night Vision allows the player to see {{favilink|Haggabah, Who Plies the Umbral Path}}. | ||
Line 24: | Line 24: | ||
* Provides a poor light radius which cannot be improved. | * Provides a poor light radius which cannot be improved. | ||
* Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare. | * Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare. | ||
== References == | |||
<references/> | |||
{{Mutation Navbox}} | {{Mutation Navbox}} |