Night Vision: Difference between revisions

173 bytes added ,  05:47, 3 November 2020
Undo revision: night vision functionally works by generating a small light radius attached to the player. reference for proof
(it's not the same)
(Undo revision: night vision functionally works by generating a small light radius attached to the player. reference for proof)
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{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to see in the dark for a short radius.
{{Name}} is a [[Mutations#Physical Mutations|physical mutation]] that allows the player to see in the dark for a short radius.


Players with Night Vision has a circular radius of 5 tiles.
Players with Night Vision essentially have a permanent light source that is active at all times, with a circular radius of 5 tiles.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=DarkVision}}


Having Night Vision allows the player to see {{favilink|Haggabah, Who Plies the Umbral Path}}.
Having Night Vision allows the player to see {{favilink|Haggabah, Who Plies the Umbral Path}}.
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* Provides a poor light radius which cannot be improved.
* Provides a poor light radius which cannot be improved.
* Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare.
* Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare.
== References ==
<references/>
{{Mutation Navbox}}
{{Mutation Navbox}}