Night Vision: Difference between revisions

189 bytes added ,  10:55, 17 November 2020
Even Templars have natural night vision at level 3.
(Undo revision: night vision functionally works by generating a small light radius attached to the player. reference for proof)
(Even Templars have natural night vision at level 3.)
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* Provides a poor light radius which cannot be improved.
* Provides a poor light radius which cannot be improved.
* Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare.
* Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare.
*Every creature has advanced night vision or sensory abilities well beyond the player's ability to match, negating any stealth advantages that not having a light source may have provided.
== References ==
== References ==
<references/>
<references/>
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