Night Vision: Difference between revisions
Even Templars have natural night vision at level 3.
(Undo revision: night vision functionally works by generating a small light radius attached to the player. reference for proof) |
(Even Templars have natural night vision at level 3.) |
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* Provides a poor light radius which cannot be improved. | * Provides a poor light radius which cannot be improved. | ||
* Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare. | * Is easily outstripped in terms of light radius by a {{favilink|glowsphere}} or {{favilink|floating glowsphere}}, neither of which are restrictively rare. | ||
*Every creature has advanced night vision or sensory abilities well beyond the player's ability to match, negating any stealth advantages that not having a light source may have provided. | |||
== References == | == References == | ||
<references/> | <references/> | ||
{{Mutation Navbox}} | {{Mutation Navbox}} |