13
edits
m (Eles moved page Night vision to Night Vision (Implant): Makes it more clear which is which. Right now Night Vision(the mutation) is /Night_Vision, while Night Vision [Implant] is /Night_vision which is a bit of a sin against the Manual of Style for wikis.) |
No edit summary |
||
Line 25: | Line 25: | ||
| gameversion = 2.0.201.114 | | gameversion = 2.0.201.114 | ||
}} | }} | ||
==Advantages & Disadvantages== | |||
{{Opinion}} | |||
===Advantages=== | |||
* Frees up a hand slot which would be taken up by a {{Favilink|torch}} or {{Favilink|glowsphere}} in the early game. | |||
* Available at chargen for truekin regardless of starting Arcology | |||
===Disadvantages=== | |||
* Face implant slot competes for a lot of debatably more useful implants. | |||
* the color replacement greatly reduces information the player receives at a glance, which can lead to a failure to recognize threats like legendary hostile enemies. | |||
<!-- END QBE --> | <!-- END QBE --> | ||
{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
Unlike the mutation, The night vision implant gives the player the toggle-able ability "night vision." When active, Night vision causes everything to be represented in shades of green, and allows the player to ignore darkness completely. | |||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} | ||
[[Category:Cybernetics]] | [[Category:Cybernetics]] |
edits