Ninefold boots: Difference between revisions

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The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away for open space. If nothing is available within 3 squares, it will not teleport.{{Code Reference|class=AccelerativeTeleporter}} Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but costs a turn to switch it on and off. The switch can be used even if the boots are not fully understood yet.
The teleportation will avoid teleporting the wearer into a solid object; if 9 squares ahead is solid, the boots will look up to 3 squares away for open space. If nothing is available within 3 squares, it will not teleport.{{Code Reference|class=AccelerativeTeleporter}} Each teleportation uses 250 [[energy|charge]]. This teleportation can be turned off, but costs a turn to switch it on and off. The switch can be used even if the boots are not fully understood yet.


For the wearer to teleport, they must be not flying, be in the same phase as the ground, and not be [[astrally burdened]] or [[astrally tethered]]. This teleportation distorts reality, so any [[normality]] effects will cause damage to the wearer if they teleport while affected by them. This teleportation also does not function on the world map.
For the wearer to teleport, they must not be flying, must be in the same phase as the ground, and must not be on the world map. If the teleport fails due to interference from [[normality]] (which it may, since all teleportation is [[Properties#Reality Distortion Based|reality distortion based]]), the wearer will take damage from the boots throwing off sparks.


== Tips ==
== Tips ==
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