Nocturnal apex: Difference between revisions

212 bytes added ,  04:27, 4 November 2020
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.47 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.201.47}}
{{As Of Patch|2.0.201.48}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|Y|{{(}}nocturnal apex{{)}}}}}}
| title = {{Qud text|{{Qud shader|Y|{{(}}nocturnal apex{{)}}}}}}
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| overrideimages = {{altimage start}}{{altimage | nocturnal apex identified.png | type = identified}}{{altimage | nocturnal apex unidentified.png | type = unidentified}}{{altimage end}}
| overrideimages = {{altimage start}}{{altimage | nocturnal apex identified.png | type = identified}}{{altimage | nocturnal apex unidentified.png | type = unidentified}}{{altimage end}}
| weight = 0
| weight = 0
| featureweightinfo = yes
| commerce = 120
| commerce = 120
| id = NocturnalApex
| id = NocturnalApex
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{{Qud shader|rules|{{(}}+10% to natural healing rate during the day.
{{Qud shader|rules|{{(}}+10% to natural healing rate during the day.
Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds.{{)}}}}
Once per night, you can Prowl, gaining +6 agility and +10 movespeed for 100 rounds.{{)}}}}
{{Qud shader|rules|{{(}}
Target body parts: Head
License points: 2
Only compatible with True Kin genotypes
Compute power on the local lattice increases this item's effectiveness.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
}}
}}
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