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Syntaxaire (talk | contribs) m (favilink normality gas) |
Syntaxaire (talk | contribs) m (move favilink) |
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When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures. | When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures. | ||
Normality can be applied by either a projected normality field, or by normality gas. | Normality can be applied by either a projected normality field, or by {{favilink|normality gas}}. | ||
Sources of normality fields: | Sources of normality fields: | ||
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* {{favilink|norm core mk iii}} | * {{favilink|norm core mk iii}} | ||
Sources of | Sources of normality gas: | ||
* {{favilink|normality gas pump}} | * {{favilink|normality gas pump}} | ||
* {{favilink|normality gas grenade mk i}} | * {{favilink|normality gas grenade mk i}} |