Normality: Difference between revisions

No change in size ,  17:51, 14 April 2020
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When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures.
When under the effects of normality, the player will have the {{qud text|astrally tethered}} effect applied to them if completely restricted, or the {{qud text|astrally burdened}} effect if affected by a lower strength field, such as from a lower density of gas.<ref>XRL.World.Effects.RealityStabilized.cs</ref> These effects will also show in the 'look' view of other characters or creatures.


Normality can be applied by either a projected normality field, or by normality gas.
Normality can be applied by either a projected normality field, or by {{favilink|normality gas}}.


Sources of normality fields:
Sources of normality fields:
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* {{favilink|norm core mk iii}}
* {{favilink|norm core mk iii}}


Sources of {{favilink|normality gas}}:
Sources of normality gas:
* {{favilink|normality gas pump}}
* {{favilink|normality gas pump}}
* {{favilink|normality gas grenade mk i}}
* {{favilink|normality gas grenade mk i}}