Normality: Difference between revisions

Added mention of ambient astral friction in the Tomb Of The Eaters
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'''Normality''', also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes {{favilink|forcefield|plural}}, {{favilink|teleportation}}, and various [[Mental Mutations|mental mutations]].{{Code Reference|class=RealityStabilization}}
'''Normality''', also known as reality stabilization, suppresses effects and abilities that manipulate reality or spacetime. This includes {{favilink|forcefield|plural}}, {{favilink|teleportation}}, and various [[Mental Mutations|mental mutations]].{{Code Reference|class=RealityStabilization}}


Normality can be caused by either {{favilink|normality gas}} or a projected {{favilink|normality field}}.
Normality can be caused by either {{favilink|normality gas}} or a projected {{favilink|normality field}}, as well as by the ambient astral friction found in the higher floors of the [[Tomb of the Eaters]].  


While under the effects of normality, creatures have the {{qud text|astrally burdened}} effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the {{qud text|astrally tethered}} effect if completely restricted.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects show up when looking at oneself or other creatures.
While under the effects of normality, creatures have the {{qud text|astrally burdened}} effect if affected by a lower-strength gas or field, such as a lower density cloud of normality gas, or the {{qud text|astrally tethered}} effect if completely restricted.{{Code Reference|namespace=XRL.World.Effects|class=RealityStabilized}} These effects show up when looking at oneself or other creatures.
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==References==
==References==
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[[Category:Mechanics]]
[[Category:Mechanics]]
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