Normality field: Difference between revisions

m
no edit summary
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
mNo edit summary
 
(3 intermediate revisions by one other user not shown)
Line 5: Line 5:
| gif = normality field animated.gif
| gif = normality field animated.gif
| dv = -10
| dv = -10
| ma = 0
| weight = 100000
| featureweightinfo = no
| id = RealityStabilizationField
| id = RealityStabilizationField
| colorstr = &y
| colorstr = &k
| tilecolors = y
| tilecolors = k
| renderstr = °
| renderstr =
| extra = {{Extra info|weight = 100000 | empsensitive = yes | solid = no}}
| extra = {{Extra info|empsensitive = yes | solid = no}}
| inheritingfrom = Object
| inheritingfrom = Object
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes.
| gameversion = 2.0.202.92
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
See [[normality]].
See [[normality]].
[[Category:Wants Animated Sprite]] <!-- current sprite appears to be incorrect -->