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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | |||
{{Item | {{Item | ||
| title = {{Qud text| | | title = {{Qud text|{{Qud shader|normal|{{(}}normality gas{{)}}}} pump}} | ||
| image = normality gas pump.png | | image = normality gas pump.png | ||
| overrideimages = {{altimage start}}{{altimage | normality gas pump identified.png | type = identified}}{{altimage | normality gas pump unidentified.png | type = unidentified}}{{altimage end}} | |||
| pv = 4 | | pv = 4 | ||
| maxpv = 4 | | maxpv = 4 | ||
| damage = 0 | | damage = 0 | ||
| weight = 5 | |||
| featureweightinfo = yes | |||
| commerce = 180 | |||
| weaponskill = {{SkillID to name|HeavyWeapons}} | |||
| ammo = energy | |||
| ammodamagetypes = Normality | |||
| gasemitted = {{ID to name|NormalityGas}} | |||
| energycellrequired = yes | |||
| ismissile = yes | |||
| accuracy = 10 | | accuracy = 10 | ||
| shots = 5 | | shots = 5 | ||
| ammoperaction = 1 | |||
| chargeused = 100 | | chargeused = 100 | ||
| chargefunction = Weapon | | chargefunction = Weapon Power | ||
| | | id = Normality Gas Pump | ||
| complexity = 5 | | complexity = 5 | ||
| tier = 5 | | tier = 5 | ||
Line 16: | Line 27: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &K | |||
| colorstr = & | | tilecolors = yK | ||
| renderstr = ) | | renderstr = ) | ||
| corpse = NormalityGas60 | |||
| corpse = | |||
| corpsechance = 100 | | corpsechance = 100 | ||
| metal = yes | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BaseHeavyWeapon | | inheritingfrom = BaseHeavyWeapon | ||
| dynamictable = {{Dynamic object|Guns|Normality Gas Pump}} | | dynamictable = {{Dynamic object|Guns|Normality Gas Pump}} </br>{{Dynamic object|Items|Normality Gas Pump}} | ||
| | | unidentifiedimage = normality gas pump unidentified.png | ||
| desc = | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = rifle | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,ElectronicsMods | |||
| desc = It's a hermetic cask, hose, and nozzle. Inscribed are the words: 'in case of dimensional emergency, spray'. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Low | |||
Multiple projectiles per shot: 5 | |||
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild. | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | |||
The {{name}} fires a large cone of {{favilink|normality gas}} when used. | |||
It is the signature weapon of the {{favilink|anomaly extinguisher}}, but can also be wielded by the player or other creatures. | |||
{{Missile Weapon Navbox}} | |||
[[Category:Heavy Weapons]] | [[Category:Heavy Weapons]] |