Normality gas pump: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.202.1 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(23 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.202.1}}
{{Item
{{Item
| title = {{Qud text|{{Qud shader|normal|{{(}}normality gas{{)}}}} pump}}
| title = {{Qud text|{{Qud shader|normal|{{(}}normality gas{{)}}}} pump}}
| image = normality gas pump.png
| image = normality gas pump.png
| overrideimages = {{altimage start}}{{altimage | normality gas pump identified.png | type = identified}}{{altimage | normality gas pump unidentified.png | type = unidentified}}{{altimage end}}
| pv = 4
| pv = 4
| maxpv = 4
| maxpv = 4
| damage = 0
| damage = 0
| weight = 5
| weight = 5
| featureweightinfo = yes
| commerce = 180
| commerce = 180
| weaponskill = {{SkillID to name|HeavyWeapons}}
| weaponskill = {{SkillID to name|HeavyWeapons}}
Line 14: Line 15:
| gasemitted = {{ID to name|NormalityGas}}
| gasemitted = {{ID to name|NormalityGas}}
| energycellrequired = yes
| energycellrequired = yes
| ismissile = yes
| accuracy = 10
| accuracy = 10
| shots = 5
| shots = 5
| ammoperaction = 1
| chargeused = 100
| chargeused = 100
| chargefunction = Weapon power
| chargefunction = Weapon Power
| id = Normality Gas Pump
| id = Normality Gas Pump
| complexity = 5
| complexity = 5
Line 24: Line 27:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| colorstr = &amp;y
| colorstr = &amp;K
| tilecolors = yK
| renderstr = )
| renderstr = )
| corpse = {{ID to name|NormalityGas60}}
| corpse = NormalityGas60
| corpsechance = 100
| corpsechance = 100
| extra = {{Extra info|empsensitive = yes | metal = yes | energycellrequired = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | energycellrequired = yes | energyammoloader = yes}}
| inheritingfrom = BaseHeavyWeapon
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Guns|Normality Gas Pump}}
| dynamictable = {{Dynamic object|Guns|Normality Gas Pump}} </br>{{Dynamic object|Items|Normality Gas Pump}}
| usesslots = Missile Weapon, Missile Weapon
| unidentifiedimage = normality gas pump unidentified.png
| desc = Hermetic cask, hose, and nozzle. Inscribed are the words: 'in case of dimensional emergency, spray'.
| unidentifiedname = weird artifact
| unidentifiedaltname = rifle
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,HeavyWeaponMods,ElectronicsMods
| desc = It's a hermetic cask, hose, and nozzle. Inscribed are the words: 'in case of dimensional emergency, spray'.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Low
Multiple projectiles per shot: 5
Spray fire: This item can be fired while adjacent to multiple enemies without risk of the shot going wild.
-25 move speed{{)}}}}
| categories = Heavy Weapons
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
The {{name}} fires a large cone of {{favilink|normality gas}} when used.


 
It is the signature weapon of the {{favilink|anomaly extinguisher}}, but can also be wielded by the player or other creatures.
The {{name}} ejects {{favilink|normality gas}} when used. It is used by the {{favilink|anomaly extinguisher}}.
{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Heavy Weapons]]
[[Category:Heavy Weapons]]
19,173

edits