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==On Weapons== | ==On Weapons== | ||
If the nulling object is a weapon, it will momentarily inflict [[normality]] if it hits. It does not need to penetrate to do so. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per attack to function. It does not need to boot up like armor.{{Code Reference|class = ModNormalizing}} | If the nulling object is a weapon, it will momentarily inflict [[normality]] if it hits. It does not need to penetrate to do so. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per attack to function. It does not need to boot up like armor.{{Code Reference|class = ModNormalizing}} | ||
Nulling weapons can destabilize {{favilink|forcefield|plural}}. Their effectiveness is not affected by the wielder's [[Glimmer]]. | |||
{{Mod Navbox}} | {{Mod Navbox}} |
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