Nulling: Difference between revisions

131 bytes added ,  03:10, 26 November 2021
Note for high-glimmer users
(additional template parameters)
(Note for high-glimmer users)
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==On Weapons==
==On Weapons==
If the nulling object is a weapon, it will momentarily inflict [[normality]] if it hits. It does not need to penetrate to do so. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per attack to function. It does not need to boot up like armor.{{Code Reference|class = ModNormalizing}}
If the nulling object is a weapon, it will momentarily inflict [[normality]] if it hits. It does not need to penetrate to do so. This applies to melee weapons, missile weapons, and thrown weapons. A nulling weapon only needs 150 charge per attack to function. It does not need to boot up like armor.{{Code Reference|class = ModNormalizing}}
Nulling weapons can destabilize {{favilink|forcefield|plural}}. Their effectiveness is not affected by the wielder's [[Glimmer]].


{{Mod Navbox}}
{{Mod Navbox}}
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