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| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 5000 | | chargeused = 5000 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
| id = Nullray Pistol | | id = Nullray Pistol | ||
| complexity = 8 | | complexity = 8 | ||
| tier = | | tier = 6 | ||
| bits = | | bits = 0056 | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = &K | | colorstr = &K | ||
| tilecolors = yK | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = no | metal = yes | energycellrequired = yes | energyammoloader = yes}} | ||
| inheritingfrom = BasePistol | | inheritingfrom = BasePistol | ||
| | | dynamictable = {{Dynamic object|Items|Nullray Pistol}} | ||
| unidentifiedimage = nullray pistol unidentified.png | |||
| unidentifiedname = weird artifact | |||
| unidentifiedaltname = pistol | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,PistolMods,ElectronicsMods,BeamWeaponMods | |||
| desc = Starless metal on the barrel imbibes light and routes it to the null place. The grip acrylic is patterned after ley lines. | |||
{{Qud shader|rules|{{(}}Weapon Class: Pistol | |||
Accuracy: Very High{{)}}}} | |||
| categories = Pistols | | categories = Pistols | ||
| gameversion = 2.0. | | gameversion = 2.0.206.57 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
A {{name}} is a high tier pistol that does not inflict damage. Instead, its sole effect is to nullify [[normality]]-inducing phenomena. This includes only {{favilink|normality gas}} and {{favilink|normality field|plural}}. | |||
Instead, | |||
A nullray pistol consumes an enormous amount of energy when fired. With a fully-charged {{favilink|chem cell}}, one can only get two uses out of it. | |||
== Mechanics == | == Mechanics == | ||
When the {{name|possessive}} projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the {{name}} will destroy all of the gas along | When the {{name|possessive}} projectile passes through a cell with something that it can nullify, it will destroy that target and begin chaining to nearby cells. So, for example, if fired through a very large cloud of normality gas, the {{name}} will destroy all of the gas along its projectile's trajectory, and much of the gas in the surrounding area. Normality-inducing phenomena in the projectile's cell and immediately adjacent cells will be unerringly destroyed. The effect will continue chaining outward, with a 10% reduced chance to destroy normality-inducing phenomena for each tile further away from the {{name|possessive}} projectile.{{Code Reference|class=DestroyContiguous|name=DestroyContiguous}} | ||
{{masked gif | img = nullray pistol demo.png | gif = nullray pistol demo.gif }} | {{masked gif | img = nullray pistol demo.png | gif = nullray pistol demo.gif }} | ||
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== Sources of Normality Gas and Normality Fields == | == Sources of Normality Gas and Normality Fields == | ||
=== Normality Gas === | |||
{{Excerpt|Normality#Sources of Normality Gas}} | {{Excerpt|Normality#Sources of Normality Gas}} | ||
=== Normality Fields === | |||
{{Excerpt|Normality#Sources of Normality Fields}} | {{Excerpt|Normality#Sources of Normality Fields}} | ||
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