Offhand: Difference between revisions

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! Description
! Description
! Base chance of attacking per turn
! Base chance of attacking per turn
! Affected by [[Offhand Strikes]], [[Ambidexterity]], [[Two-weapon Fighting]]
! Affected by [[Multiweapon Proficiency]], [[Multiweapon Expertise]], [[Multiweapon Mastery]]
! [[Jab]] eligible<sup>1</sup>
! [[Jab]] eligible<sup>1</sup>
! [[Flurry]] eligible
! [[Flurry]] eligible
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| not applicable
| not applicable
| yes
| yes
|-
| Multiple Arms
| Lower limbs gained from {{favilink|Multiple Arms}}
| '''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = HandleEvent(GetMeleeAttackChanceEvent)}}
|yes
|yes
|yes
|-
|-
| Hardcoded organic limbs
| Hardcoded organic limbs
| {{favilink|Horns}}, {{favilink|Beak}}, {{favilink|Hooks for feet}}, {{favilink|Fork-horned helm|plural}}, and lower limbs from {{favilink|Multiple Arms}}.
| [[Stinger]]s, [[Horns_(disambiguation)|Horns]], and {{favilink|Fork-horned helm|plural}}
|  
| 20% {{Code Reference | class = HornsProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}} {{Code Reference | class = IStingerProperties | method = HandleEvent(GetMeleeAttackChanceEvent)}}
'''Horns''', '''Beaks''', '''Hooks for feet''' and '''fork-horned helms''': 20% {{Code Reference | class = HornsProperties | method = FireEvent}}
</br>'''Multiple Arms''': (7 + mut Level × 3)% {{Code Reference | namespace = XRL.World.Parts.Mutation | class = MultipleArms | method = GetAttackChance}}
| no
| no
| yes
| no<sup>2</sup>
| yes
| no<sup>3</sup>
|-
|-
| Hardcoded cybernetic limbs
| Hardcoded cybernetic limbs
| Arms granted by {{favilink|helping hands}}.
| Arms granted by {{favilink|helping hands}}.
| 8% {{Code Reference | class = HelpingHands | method = FireEvent | case = "AttackerQueryWeaponSecondaryAttackChance"}}
| 8% {{Code Reference | class = HelpingHands | method = HandleEvent(GetMeleeAttackChanceEvent)}}
| yes
| yes
| yes
| no {{Code Reference | namespace = XRL.World.Parts.Skill | class = Jab}}
| yes
| yes
|-
|-
| Offhand limbs
| Offhand limbs
| Every other limb that does not fall into the above categories. See the below section for more specifications.
| Every other limb that does not fall into the above categories. See the below section for more specifications.
| 15% {{Code Reference | class = Combat | method = FireEvent}}
| 15% {{Code Reference | namespace = XRL.Rules.Stats | class = GetSecondaryAttackChance}}
| yes
| yes
| yes
| yes
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|}
|}
<small>
<small>
# This assumes that the limb is wielding a short blade
# This assumes that the limb is wielding a short blade, [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/6830 unless you are wielding a short blade in your primary hand and a non-short blade in the opposite hand, due to a bug.]
# This is [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/10739 due to a bug.]
# This is also [https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/10272 due to a bug.]
</small>
</small>
Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains cybernetic limbs, Jab will never apply to offhand attacks made with those limbs.
Fork-horned helms count as organic because they are being "wielded" by the user's head. If the player obtains cybernetic limbs, Jab will never apply to offhand attacks made with those limbs.
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* If the left or right hand no longer is a primary hand, it becomes an offhand.
* If the left or right hand no longer is a primary hand, it becomes an offhand.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* Mutated limbs from {{Favilink|Stinger}}
* {{favilink|Beak}}, {{favilink|Hooks for feet}}, [[Bilge Sphincter]], and other attacking limbs not listed in '''Hardcoded organic limbs'''.
* Armor or modifications that make other body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
* Armor or modifications that make other body parts count as offhands, for example a {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.


If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the old primary limb hands will swap attack percentage with the now new primary limb. For example, if the primary limb was swapped from the right hand to {{favilink|Horns}}, the right hand will now have the horns' 20% chance of attacking. This attack percentage is affected by Jab, but not by the Dual Wielding skill tree.
If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb.  
* For example, if the primary limb was swapped from the left hand to {{favilink|Horns}} on a standard limbed character, the right hand will now have the horns' 20% chance of attacking, as the right hand is highest in the equipment list. This attack percentage would not be affected the Multiweapon Fighting skill tree since it is Horns's offhand attack percentage being applied to the right hand, and Horns does not currently benefit from Multiweapon Fighting.


{{References|2.0.203.56}}
{{References|2.0.206.52}}
[[Category:Mechanics]]
[[Category:Mechanics]]
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