Offhand: Difference between revisions

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extra detail
m (this is a really convoluted way of explaining the same information as above again)
Tag: Manual revert
m (extra detail)
 
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* If the left or right hand no longer is a primary hand, it becomes an offhand.
* If the left or right hand no longer is a primary hand, it becomes an offhand.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}.
* {{favilink|Beak}} and {{favilink|Hooks for feet}}
* {{favilink|Beak}}, {{favilink|Hooks for feet}}, [[Bilge Sphincter]], and other attacking limbs not listed in '''Hardcoded organic limbs'''.
* Armor or modifications that make other body parts count as offhands: {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.
* Armor or modifications that make other body parts count as offhands, for example a {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand.


If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb.  
If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb.  
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