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m (this is a really convoluted way of explaining the same information as above again) Tag: Manual revert |
m (extra detail) |
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* If the left or right hand no longer is a primary hand, it becomes an offhand. | * If the left or right hand no longer is a primary hand, it becomes an offhand. | ||
* Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}. | * Extra hands (and [[List of Body Parts#hand|hand variants]]) grown from {{favilink|Chimera}}. | ||
* {{favilink|Beak}} | * {{favilink|Beak}}, {{favilink|Hooks for feet}}, [[Bilge Sphincter]], and other attacking limbs not listed in '''Hardcoded organic limbs'''. | ||
* Armor or modifications that make other body parts count as offhands | * Armor or modifications that make other body parts count as offhands, for example a {{favilink|folded carbide wristblade}} and any [[magnetized]] melee weapon will make the arm slot or the floating nearby slot respectively an offhand. | ||
If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. | If the player uses {{qud text|&Y[&WTab&Y]}} to swap primary limbs, the offhand highest in the equipment list will inherit the attack chance of the new primary limb. |
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