Onboard recoiler: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.56 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
(12 intermediate revisions by 3 users not shown)
Line 10: Line 10:
| complexity = 5
| complexity = 5
| colorstr = &C
| colorstr = &C
| tilecolors = Cr
| renderstr = ç
| renderstr = ç
| inheritingfrom = BaseCybernetics2Equipment_4point
| extra = {{Extra info|empsensitive = yes}}
| unknowntile = onboard recoiler unidentified.png
| inheritingfrom = BaseCyberneticsEquipment_4point
| unknownname = weird artifact
| dynamictable = {{Dynamic object|Items|OnboardRecoiler}}
| unknownaltname = device
| unidentifiedimage = onboard recoiler unidentified.png
| unidentifiedname = weird artifact
| unidentifiedaltname = weird artifact
| desc = A geospatial core is fitted with a bionic tether.
| desc = A geospatial core is fitted with a bionic tether.


{{Qud shader|rules|{{(}}You can imprint this implant with a location (cooldown 100) and recoiler back to it (cooldown 50).
{{Qud shader|rules|{{(}}You can imprint this implant with a location (cooldown 100) and recoil back to it (cooldown 50).


Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
Target body parts: Hands, Feet, Body, Back, Face, Arm, Head
Line 24: Line 27:
Compute power on the local lattice reduces this item's cooldown.{{)}}}}
Compute power on the local lattice reduces this item's cooldown.{{)}}}}
| categories = Cybernetics
| categories = Cybernetics
| gameversion = 2.0.201.56
| gameversion = 2.0.206.57
}}
}}
<!-- END QBE -->
<!-- END QBE -->
{{No Description}}
{{Cybernetics data infobox}}
{{Cybernetics data infobox}}
{{Cybernetics Navbox}}
{{Cybernetics Navbox}}
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