Optical technoscanner: Difference between revisions

31 bytes removed ,  04:38, 4 November 2020
Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
imported>Trashmonks
(Updated by egocarib with game version 2.0.201.48 using QBE v1.0rc2)
Line 15: Line 15:
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.
| desc = A minuscule graphene array that processes optical data against a repository of robotic lifeforms and artifacts.


{{Qud shader|rules|{{(}}You gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.{{)}}}}
{{Qud shader|rules|{{(}}You gain access to the precise hit point, armor, and dodge values of robotic creatures and you automatically identify artifacts.
{{Qud shader|rules|{{(}}
 
Target body parts: Face
Target body parts: Face
License points: 1
License points: 1
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