Otho/Conversations: Difference between revisions

11,347 bytes added ,  16:42, 3 September 2019
got up to the assessment. this bear talks a lot
(not done with this, but will chip away at it slowly)
 
(got up to the assessment. this bear talks a lot)
Line 1: Line 1:
{{spoiler}}
{{spoiler}}
==Default==
==Default==
Before the player has accepted [[More Than a Willing Spirit]]:
{{Qud dialogue|nodetitle=Start|
text=I am busy, wayfarer. Please talk to Mafeo in the trade square if you need something.}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end
| text=...}}}}


If the player has [[More Than a Willing Spirit]] but does not have the dormant waydroid:
If the player has [[More Than a Willing Spirit]] but does not have the dormant waydroid:
Line 10: Line 16:
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row|tonode=end
| text=...}}}}
| text=...}}}}
{{Qud dialogue|nodetitle=Start|
text=Yes, =name=?}}
{{Qud dialogue:choice|
{{Qud dialogue:choice row|tonode=end
| text=Live and drink, steward.}}}}
==More than a Willing Spirit==
==More than a Willing Spirit==
If the player is above level 18:
If the player is above level 18:
Line 84: Line 96:
{{Qud dialogue:choice row|tonode=end
{{Qud dialogue:choice row|tonode=end
| number=1 | text=I will return with the data, Steward.|quest=Decoding the Signal|step=accept|comment=Otho gives the player Argyve's Data Disk.}}}}
| number=1 | text=I will return with the data, Steward.|quest=Decoding the Signal|step=accept|comment=Otho gives the player Argyve's Data Disk.}}}}
==During Decode the Signal==
{{qud dialogue|nodetitle=Start
|text=Luck be with you in the lair of Bethsaida, apprentice.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=I will return with the data, Steward.}}}}
==Completing Decoding the Signal==
{{qud dialogue|nodetitle=Start
|text=You return. Have you the succeeded in decoding the signal?}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=PresentTheDisk
| text=Yes.}}}}
{{qud dialogue|nodetitle=PresentTheDisk
|text=Well done, apprentice. Present the disk.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=InterpretSignal
| text=[Give Otho the disk]|quest=Decoding the Signal|step=Return to Grit Gate|comment=This promotes the player character to Journeyfriend.}}}}
{{qud dialogue|nodetitle=InterpretSignal
|text=I must bring the decoded signal to Barathrum immediately. Return in a few hours. By then I'll have discussed our next course of action with Barathrum and will have further instructions for you.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=As you say, steward.|Otho will then move to [[Barathrum's Study]] for several turns.}}}}
If spoken to before Otho completes his conversation with [[Barathrum]]:
{{qud dialogue|nodetitle=Start
|text=Journeyfriend, I have no further instructions for you yet. Return soon.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=As you say, steward.}}}}
==The Earl of Omonporch==
{{qud dialogue|nodetitle=Start
|text==name=, I've brought the decoded signal to Barathrum, and he's finished musing on it. We have fresh instructions for you, journeyfriend. Are you ready to hear them?}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=Overripe
| text=Yes.}}}}
{{qud dialogue|nodetitle=Overripe
|text=Barathrum needs you for an undertaking of great importance. You must journey to &COmonporch&y far to the north. There the Spindle stretches from earth to sky. Unfortunately, a troublesome merchant from the Consortium of Phyta has relocated there and declared itself Earl of Omonporch. We need you to broker a deal so that we may lease control of the Spindle. Failing that, you'll need to dispose of the self-appointed Earl.
Be careful on your approach to Omonporch, journeyfriend. So far east into the reaches of Qud, the Putus Templar lie in wait.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=Ripe1
| text=Who are the Putus Templar?}}
{{!}}-
{{qud dialogue:choice row
| tonode=Ripe2
| text=What is the purpose of this?}}
{{!}}-
{{qud dialogue:choice row
| tonode=end
| text=I will secure the Spindle for Barathrum.|quest=The Earl of Omonporch|step=accept}}
{{!}}-
{{qud dialogue:choice row
| tonode=end
| text=I must think on this task.}}}}
{{qud dialogue|nodetitle=Ripe1
|text=The Putus Templar, or the Sons and Daughters, as they call themselves, are an order of knights who claim descendancy from the Eaters, the ancient folk who wrought the chrome halls of Qud. Beware them, for while they despise all mutants, they harbor a special malice for Barathrum.
Take care that you do not find yourself inside one of their slave pens.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=Ripe2
| text=What is the purpose of this?}}
{{!}}-
{{qud dialogue:choice row
| tonode=end
| text=I will secure the Spindle for Barathrum.|quest=The Earl of Omonporch|step=accept}}
{{!}}-
{{qud dialogue:choice row
| tonode=end
| text=I must think on this task.}}}}
{{qud dialogue|nodetitle=Ripe2
|text=That will be revealed to you in due time.
Do not forget your place, journeyfriend.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=Ripe1
| text=Who are the Putus Templar?}}
{{!}}-
{{qud dialogue:choice row
| tonode=end
| text=I will secure the Spindle for Barathrum.|quest=The Earl of Omonporch|step=accept}}
{{!}}-
{{qud dialogue:choice row
| tonode=end
| text=I must think on this task.}}}}
==Secure the Spindle==
{{qud dialogue|nodetitle=Start
|text=Have you secured the Spindle yet?}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=CompleteSpindle
| text=Yes, the Spindle is ours.|comment=Available only after the player character has [[The Earl of Omonporch#Secure the Spindle|secured the spindle]].}}
{{!}}-
{{qud dialogue:choice row
| tonode=end
| text=No, not yet.}}}}
{{qud dialogue|nodetitle=Start
|text=Leave me alone for a moment, journeyfriend, I have duties to attend.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=I will return later, Otho.}}}}
{{qud dialogue|nodetitle=CompleteSpindle
|text=That is sterling news, journeyfriend. I'll go inform Barathrum straightaway.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=Live and drink.|quest=The Earl of Omonporch|step=Return to Grit Gate|quest2=The Earl of Omonporch|step2=reward}}}}
After one turn has passed:
{{qud quote|The whole compound rumbles around you.}}
{{qud quote|The walls creak, loose objects skid about, and dust is stirred up in iridescent clouds.}}
{{qud quote notxml|Otho yells, '&W(player's name)! Come back here!&Y'}}
==Grave Thoughts==
{{qud dialogue|nodetitle=Start
|text=That rumbling... what was it? An explosion? Hmm...}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=BeginGraveTidings
| text=What are you thinking, Otho?}}}}
{{qud dialogue|nodetitle=BeginGraveTidings
|text=Grave thoughts, =name=. Listen to me now. Take this key card, go to Ereshkigal's room, and-- oh, that's the mainframe. It's what she prefers to be called.
Go to her room, access Ereshkigal, and scan the shale surrounding the enclave for anomalies. I've asked her to ready her sensors.
Update me with what you learn. You may use the intercom in the northeast corner of Ereshkigal's room to deliver your update.
Go, quickly! I'd soon be disabused of my fears.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=I'll go now.}}}}
==A Call to Arms==
{{qud dialogue|nodetitle=Start
|text=Go to the mainframe room and scan the shale surrounding Grit Gate for anomalies. Now, =name=!}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=I'll go now.}}}}
After the rumbling has been investigated:
{{qud dialogue|nodetitle=Start
|text=It's as I feared, =name=. Grit Gate is being assailed. The Putus Templar must have followed you back from Omonporch.
Let us use the precious little time we have before they arrive to prepare our defenses.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=BeginCallToArms
| text=What can I do?}}}}
{{qud dialogue|nodetitle=BeginCallToArms
|text=With the chrome key card I gave you, you now have access to our power grid. There are chain laser emplacements and force projectors across the enclave. Use Ereshkigal's reconnaissance to decide which defenses to enable. You can also broadcast an overclock command or activate Rodanis Y by interfacing with Ereshkigal.
Be mindful of the amperage draw, though. If you overdraw the grid, you could cause brownouts.
Act quickly, =name=! The Templar near us even as we speak.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=I'll do my best to defend Grit Gate.|quest=Grave Thoughts|step=Speak to Otho|quest2=A Call to Arms|step2=accept}}}}
If spoken to again:
{{qud dialogue|nodetitle=Start
|text=You can still activate our defenses, =name=. There are chain laser emplacements and force projectors across the enclave. Use Ereshkigal's reconnaissance to decide which defenses to enable. You can also broadcast an overclock command or activate Rodanis Y by interfacing with Ereshkigal.
Be mindful of the amperage draw, though. If you overdraw the grid, you could cause brownouts.
Act quickly, =name=! The Templar near us even as we speak.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=I'll do my best to defend Grit Gate.}}}}
==The Assessment==
{{qud dialogue|nodetitle=Start
|text=Journeyfriend! You have my deepest gratitude. Few =pluralize==player.personTerm= could have defended Grit Gate so deftly.
Now, give me time to assess our losses and consult with Barathrum. Return soon.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=Live and drink, Otho.|quest=The Assessment|step=accept}}}}
{{qud dialogue|nodetitle=Top Score
|text=(result)
Given the circumstances, this is a remarkable lack of destruction. Your defense of Grit Gate was first-class, =name=.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=IntroduceBarathrum
| text=Thank you for the update, Otho.|quest=The Assessment|step=Speak to Otho|quest2=The Assessment|step2=reward}}}}
{{qud dialogue|nodetitle=Mid Score
|text=(result)
Much was lost, but such is what I expected. Once again, thank you for efforts, =name=.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=IntroduceBarathrum
| text=Thank you for the update, Otho.|quest=The Assessment|step=Speak to Otho|quest2=The Assessment|step2=reward}}}}
{{qud dialogue|nodetitle=Bottom Score
|text=(result)
Such tremendous loss. I wonder if more could have been done to prevent it.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=IntroduceBarathrum
| text=Thank you for the update, Otho.|quest=The Assessment|step=Speak to Otho|quest2=The Assessment|step2=reward}}}}
{{qud dialogue|nodetitle=IntroduceBarathrum
|text=Furthermore, I spoke with Barathrum. He praised your handling of the Earl of Omonporch, and he thanks you for the bravery you exhibited in defending Grit Gate.
The attack today reminds us: for too long have we put our faith in the isolation of our guild and the preoccupations of the Putus Templar. The looming threat of another attack impels Barathrum to accelerate his plans, and with them, your position in our guild.
You are raised to Disciple, =player.formalAddressTerm=. Barathrum wishes to speak with you immediately.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=Barathrum
| text=He wishes to speak to me? Barathrum himself? }}}}
{{qud dialogue|nodetitle=Start
|text=I spoke with Barathrum. He praised your handling of the Earl of Omonporch, and he thanks you for the bravery you exhibited in defending Grit Gate.
The attack today reminds us: for too long have we put our faith in the isolation of our guild and the preoccupations of the Putus Templar. The looming threat of another attack impels Barathrum to accelerate his plans, and with them, your position in our guild.
You are raised to Disciple, =player.formalAddressTerm=. Barathrum wishes to speak with you immediately.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=Barathrum
| text=He wishes to speak to me? Barathrum himself? }}}}
{{qud dialogue|nodetitle=Barathrum
|text=Yes, disciple. Take this key and follow the stairs down to his study. He awaits.}}
{{qud dialogue:choice|
{{qud dialogue:choice row
| tonode=end
| text=Thank you, Otho.|comment=The player character receives a [[chrome key]].}}}}