Penetration (PV): Difference between revisions

26 bytes removed ,  16:33, 18 November 2020
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* and additional bonus penetration from the [[Charge]], [[Lunge]], [[Long Blade Proficiency]], [[Improved Aggressive Stance]], [[Shank]], or [[Slam]] skills as applicable.
* and additional bonus penetration from the [[Charge]], [[Lunge]], [[Long Blade Proficiency]], [[Improved Aggressive Stance]], [[Shank]], or [[Slam]] skills as applicable.


A [[Critical Hit|critical hit]] is guaranteed one penetration regardless of PV if the source of the critical hit is the player character.
A [[critical hit]] is guaranteed one penetration regardless of PV if the source of the critical hit is the player character.


==Ranged Weapon PV Calculation==
==Ranged Weapon PV Calculation==
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Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static.
Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static.


[[Critical Hit|Critical hits]] on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]].
[[Critical hits]] on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]].


==Thrown Weapon PV Calculation==
==Thrown Weapon PV Calculation==