Penetration (PV): Difference between revisions

1,436 bytes added ,  19:10, 19 September 2020
Add more info about PV display
(→‎Melee Weapon PV Calculation: Added a short blurb to clarify what base/max pv seen on the weapons pages are.)
(Add more info about PV display)
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'''PV''' or '''Penetration Value''' or {{PV}} is a value assigned to all weapons and plays a key part in damage calculation during attacking.
'''PV''' or '''Penetration Value''' or {{PV}} is a value assigned to all weapons and plays a key part in damage calculation during attacking.
==How PV Is Displayed==
A weapon's PV is displayed in game in either of the following ways.
{|class="wikitable"
!Display Format
!Notes
!Example
|-
|<span style="font-size:120%><b>{{PV}}X</b></span>
|
* X is the strength-modified PV of a weapon<br>(4 + [[modifier|strength modifier]] for one-handed weapons, or 5 + strength modifier for two-handed weapons)
|[[File:PV_example_basic.png]]
|-
|<span style="font-size:120%><b>{{PV}}X{{Color|K|/Y}}</b></span>
|
* X is the strength-modified PV of a weapon<br>(4 + [[modifier|strength modifier]] for one-handed weapons, or 5 + strength modifier for two-handed weapons)
* Y is the maximum achievable PV for this weapon. PV is capped at this value regardless of your strength modifier.
|[[File:PV_example_detailed.png]]
|}
The maximum PV (<b>{{Color|K|Y}}</b> value) shows up in game only if you've turned on the "Display detailed weapon penetration and damage in name" [[option]].
Note that the description above applies only to the value that is displayed in the game UI. For the purposes of actual PV calculations, as described in the sections below, the game subtracts 4 from the values that are shown in the UI. So, for example, the fullerite maul pictured above has a penetration value of 2 for the purposes of all in-game calculations. (The only exception to this rule is for [[:Category:Vibro_Weapons|vibro weapons]], which have a PV exactly equal to the target's AV.)


==Melee Weapon PV Calculation==
==Melee Weapon PV Calculation==