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(add section for bow PV calculation (at the moment, it is pretty inconsistent in game, so hard to really pin down the mechanics)) |
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A [[critical hit]] is guaranteed one penetration regardless of PV if the source of the critical hit is the player character. | A [[critical hit]] is guaranteed one penetration regardless of PV if the source of the critical hit is the player character. | ||
==Ranged Weapon PV Calculation== | ==Ranged Weapon PV Calculation (Non-Bows)== | ||
Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static. | Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static. | ||
[[Critical hit]]s on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]]. | [[Critical hit]]s on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]]. | ||
==Ranged Weapon PV Calculation (Bows)== | |||
A bow's base PV is determined by the PV of the arrow loaded into the bow. The {{favilink|compound bow}} also has the effect of adding the wielder's [[strength]] modifier to the penetration value. | |||
Whether or not these PV modifications are shown in game currently seems to be somewhat inconsistent. For example, the {{favilink|short bow}} always show {{PV}}4, but the compound bow's PV will update accurately based on the ammo loaded into it and the wielder's strength. | |||
==Thrown Weapon PV Calculation== | ==Thrown Weapon PV Calculation== |