Penetration (PV): Difference between revisions

375 bytes added ,  17:27, 1 December 2020
add section for bow PV calculation (at the moment, it is pretty inconsistent in game, so hard to really pin down the mechanics)
mNo edit summary
(add section for bow PV calculation (at the moment, it is pretty inconsistent in game, so hard to really pin down the mechanics))
Line 70: Line 70:
A [[critical hit]] is guaranteed one penetration regardless of PV if the source of the critical hit is the player character.
A [[critical hit]] is guaranteed one penetration regardless of PV if the source of the critical hit is the player character.


==Ranged Weapon PV Calculation==
==Ranged Weapon PV Calculation (Non-Bows)==
{{Missing info|Ranged weapon PV for bows has recently changed, and now appears to take Strength into account. This section needs to be updated.}}
Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static.
Ranged weapon PV is determined by the PV of the gun itself. The PV of the bullet does not matter. Even if the weapon is a [[Compound bow|compound]] or [[Short bow|short bow]], all that is derived from the "bullet" is the damage value and the [[Boomrose arrow|effect]], if any; the PV remains static.


[[Critical hit]]s on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]].
[[Critical hit]]s on ranged weapons add a flat +2 PV to the shot, increased to +4 if the weapon is a pistol and the user has [[Dead Shot]].
==Ranged Weapon PV Calculation (Bows)==
A bow's base PV is determined by the PV of the arrow loaded into the bow. The {{favilink|compound bow}} also has the effect of adding the wielder's [[strength]] modifier to the penetration value.
Whether or not these PV modifications are shown in game currently seems to be somewhat inconsistent. For example, the {{favilink|short bow}} always show {{PV}}4, but the compound bow's PV will update accurately based on the ammo loaded into it and the wielder's strength.


==Thrown Weapon PV Calculation==
==Thrown Weapon PV Calculation==