Phase-harmonic: Difference between revisions

13 bytes added ,  20:27, 13 August 2020
use infobox, note restriction
(Created page with "{{As Of Patch|2.0.200.80}} {{Mod | title = {{qud shader|phase-harmonic|phase-harmonic}} | type = Missile Weapon, Grenade | id = ModPhaseHarmonic | reliconly...")
 
(use infobox, note restriction)
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| nativetier = 6
| nativetier = 6
| value      = 1.3
| value      = 1.3
| complexity = 2
| difficulty = 2
| desc      = Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects.
| desc      = Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects.
| restriction= Must not already fire omniphase projectiles or be [[phase-conjugate]]
}}
}}
{{name}} is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of [[phasing|phase]], such as {{favilink|astral tabby|plural}} while the attacker is in a different phase. Items tinkered up by the player will never automatically start as phase-harmonic.
{{name}} is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of [[phasing|phase]], such as {{favilink|astral tabby|plural}} while the attacker is in a different phase. Items tinkered up by the player will never automatically start as phase-harmonic.


If this is modded on a missile weapon, that missile weapon will require an [[energy cell]] if it didn't already, and use an additional 100 [[Energy|charge]] per shot. Unidentified artifacts with this mod will have their difficulty increased by 2 and their complexity by 2.
If this is modded on a missile weapon, that missile weapon will require an [[energy cell]] if it didn't already, and use an additional 100 [[Energy|charge]] per shot.
{{Mod Navbox}}
{{Mod Navbox}}
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