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(Created page with "{{As Of Patch|2.0.200.80}} {{Mod | title = {{qud shader|phase-harmonic|phase-harmonic}} | type = Missile Weapon, Grenade | id = ModPhaseHarmonic | reliconly...") |
(use infobox, note restriction) |
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| nativetier = 6 | | nativetier = 6 | ||
| value = 1.3 | | value = 1.3 | ||
| complexity = 2 | |||
| difficulty = 2 | |||
| desc = Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. | | desc = Phase-Harmonic: This weapon can affect both in-phase and out-of-phase objects. | ||
| restriction= Must not already fire omniphase projectiles or be [[phase-conjugate]] | |||
}} | }} | ||
{{name}} is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of [[phasing|phase]], such as {{favilink|astral tabby|plural}} while the attacker is in a different phase. Items tinkered up by the player will never automatically start as phase-harmonic. | {{name}} is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of [[phasing|phase]], such as {{favilink|astral tabby|plural}} while the attacker is in a different phase. Items tinkered up by the player will never automatically start as phase-harmonic. | ||
If this is modded on a missile weapon, that missile weapon will require an [[energy cell]] if it didn't already, and use an additional 100 [[Energy|charge]] per shot | If this is modded on a missile weapon, that missile weapon will require an [[energy cell]] if it didn't already, and use an additional 100 [[Energy|charge]] per shot. | ||
{{Mod Navbox}} | {{Mod Navbox}} |
edits