Phase-harmonic: Difference between revisions

409 bytes added ,  15:06, 9 October 2021
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{{As Of Patch|2.0.200.80}}
{{Mod
{{Mod
| title     = {{qud shader|phase-harmonic|phase-harmonic}}
| title             = {{qud shader|phase-harmonic|phase-harmonic}}
| type       = General, Missile Weapon, Grenade
| type               = General, Missile Weapon, Grenade
| id         = ModPhaseHarmonic
| id                 = ModPhaseHarmonic
| reliconly = no
| reliconly         = no
| rarity     = R
| rarity             = R
| tinkerable = yes
| tinkerable         = yes
| canautotinker = no
| canautotinker     = no
| tinkertier = 6
| tinkertier         = 6
| nativetier = 6
| nativetier         = 6
| value     = 1.3
| value             = 1.3
| complexity = 2
| complexity         = 2
| difficulty = 2
| difficulty         = 2
| desc       = &CPhase-Harmonic: This weapon can affect both in-phase and out-of-phase objects.
| empsensitive      = no
| restriction= Must not already fire omniphase projectiles or be [[phase-conjugate]]
| powerloadsensitive = no
| realitydistortion  = no
| chargeused        = 100
| desc               = &CPhase-Harmonic: This weapon can affect both in-phase and out-of-phase objects.
| restriction       = Must not already fire omniphase projectiles or be [[phase-conjugate]]
}}
}}
{{name}} is a mod that can be applied to missile weapons as well as grenades. These will attack objects and creatures of all types of [[phasing|phase]], such as {{favilink|astral tabby|plural}} while the attacker is in a different phase.
{{name|caps}} is a mod that allows a weapon to affect both in-phase and out-of-phase targets. In other words, the weapon becomes [[omniphase]].{{Code Reference|class=ModPhaseHarmonic}}
 
Phase-harmonic can be applied to:
* Any [[grenade]]
* Any [[missile weapon]] that does not already have omniphase projectiles


{{name}} grenades become [[omniphase]] immediately before they explode. They are not omniphase during a throw.
{{name}} grenades become [[omniphase]] immediately before they explode. They are not omniphase during a throw.


If this is modded on a missile weapon, that missile weapon will require an [[energy cell]] if it didn't already, and use an additional 100 [[Energy|charge]] per shot.
Missile weapons with this mod will require an [[energy cell]] if they didn't already, and use an additional 100 [[Energy|charge]] per shot.
 
== Tips ==
{{opinion}}
* Very useful against always-phased enemies, such as {{favilink|astral tabby|plural}} or {{favilink|phase spider|plural}}.
 
{{references|2.0.201.114}}
{{Mod Navbox}}
{{Mod Navbox}}