Phase cannon: Difference between revisions

27 bytes added ,  15:08, 28 January 2023
Updated from rifles->heavy weapons for patch 204.53
(Updated by egocarib with game version 2.0.204.52 using QBE v1.0rc2)
(Updated from rifles->heavy weapons for patch 204.53)
Line 10: Line 10:
| featureweightinfo = yes
| featureweightinfo = yes
| commerce = 2000
| commerce = 2000
| weaponskill = {{SkillID to name|Rifle}}
| weaponskill = {{SkillID to name|Heavy Weapon}}
| ammo = energy
| ammo = energy
| ammodamagetypes = Light</br>Laser
| ammodamagetypes = Light</br>Laser
Line 30: Line 30:
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseHeavyWeapon
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
| unidentifiedimage = phase cannon unidentified.png
| unidentifiedimage = phase cannon unidentified.png
Line 38: Line 38:
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.


{{Qud shader|rules|{{(}}Weapon Class: Bows & Rifles
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapons
Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Heavy Weapons
| gameversion = 2.0.204.52
| gameversion = 2.0.204.52
}}
}}
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{{Missile Weapon Navbox}}
{{Missile Weapon Navbox}}


[[Category:Rifles]]
[[Category:Heavy Weapons]]
73

edits