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Trashmonks (talk | contribs) |
Glass zebra (talk | contribs) (Updated from rifles->heavy weapons for patch 204.53) |
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| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = 2000 | | commerce = 2000 | ||
| weaponskill = {{SkillID to name| | | weaponskill = {{SkillID to name|Heavy Weapon}} | ||
| ammo = energy | | ammo = energy | ||
| ammodamagetypes = Light</br>Laser | | ammodamagetypes = Light</br>Laser | ||
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| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseHeavyWeapon | ||
| dynamictable = {{Dynamic object|Items|Phase Cannon}} | | dynamictable = {{Dynamic object|Items|Phase Cannon}} | ||
| unidentifiedimage = phase cannon unidentified.png | | unidentifiedimage = phase cannon unidentified.png | ||
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| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion. | | desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion. | ||
{{Qud shader|rules|{{(}}Weapon Class: | {{Qud shader|rules|{{(}}Weapon Class: Heavy Weapons | ||
Accuracy: Very High{{)}}}} | Accuracy: Very High{{)}}}} | ||
| categories = | | categories = Heavy Weapons | ||
| gameversion = 2.0.204.52 | | gameversion = 2.0.204.52 | ||
}} | }} | ||
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{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||
[[Category: | [[Category:Heavy Weapons]] |
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