Phase cannon: Difference between revisions

25 bytes added ,  20:49, 15 November 2021
Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.96 using QBE v1.0rc2)
Line 29: Line 29:
| tilecolors = cm
| tilecolors = cm
| renderstr = )
| renderstr = )
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | realitydistortionbased = yes}}
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| inheritingfrom = BaseRifle
| inheritingfrom = BaseRifle
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
Line 41: Line 41:
Accuracy: Very High{{)}}}}
Accuracy: Very High{{)}}}}
| categories = Rifles
| categories = Rifles
| gameversion = 2.0.202.92
| gameversion = 2.0.202.96
}}
}}
<!-- END QBE -->
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