Phase cannon: Difference between revisions

Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2
imported>Trashmonks
(Updated by egocarib using QBE v1.0rc1)
(Updated by egocarib with game version 2.0.206.57 using QBE v1.0rc2)
 
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{Item
{{Item
| title = {{Qud text|phase cannon}}
| title = {{Qud text|phase cannon}}
| image = phase cannon.png
| image = phase cannon.png
| overrideimages = {{altimage start}}{{altimage | phase cannon identified.png | type = identified}}{{altimage | phase cannon unidentified.png | type = unidentified}}{{altimage end}}
| pv = 16
| pv = 16
| maxpv = 16
| maxpv = 16
| damage = 4d12
| damage = 4d12
| weight = 5
| featureweightinfo = yes
| commerce = 2000
| weaponskill = {{SkillID to name|HeavyWeapons}}
| ammo = energy
| ammodamagetypes = Disintegrate
| energycellrequired = yes
| ismissile = yes
| accuracy = 0
| accuracy = 0
| shots = 1
| shots = 1
| ammoperaction = 1
| chargeused = 7500
| chargeused = 7500
| chargefunction = Weapon power
| chargefunction = Weapon Power
| weight = 5
| id = Phase Cannon
| commerce = 2000
| complexity = 8
| complexity = 8
| tier = 8
| tier = 8
Line 16: Line 26:
| canbuild = yes
| canbuild = yes
| candisassemble = yes
| candisassemble = yes
| weaponskill = {{SkillID to name|Rifle}}
| colorstr = &amp;m
| colorstr = &amp;c
| tilecolors = cm
| renderstr = )
| renderstr = )
| id = Phase Cannon
| extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}}
| twohanded = yes
| inheritingfrom = BaseHeavyWeapon
| metal = yes
| dynamictable = {{Dynamic object|Items|Phase Cannon}}
| inheritingfrom = BaseRifle
| unidentifiedimage = phase cannon unidentified.png
| desc = A massive energy cannon.
| unidentifiedname = weird artifact
| unidentifiedaltname = cannon
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion.
 
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon
Accuracy: Very High
-25 move speed{{)}}}}
| categories = Heavy Weapons
| gameversion = 2.0.206.57
}}
}}
[[Category:Rifles]]
<!-- END QBE -->
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation or a {{favilink|biodynamic power plant}}. These power sources can be used in combination with an energy cell.
 
This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase.
 
== Obtaining ==
The {{name}} can be:
* Found as random loot in [[zone tier|very high-tier zones]] or occasionally equipped by random high-tier creatures.
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]].
* [[Disarmed]] from {{favilink|phase cannon turret|plural}}.
** This is one of the more reliable methods for players with a disarm skill, because {{favilink|phase cannon tinker|plural}} can be commonly found in deep underground caves ([[zone tier|zone tier 8]]).<ref><code>PopulationTables.xml</code></ref>
 
== References ==
{{As of patch inline|2.0.201.49}}
<references />
 
{{Missile Weapon Navbox}}
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