19,173
edits
imported>Trashmonks |
Trashmonks (talk | contribs) |
||
(27 intermediate revisions by 7 users not shown) | |||
Line 10: | Line 10: | ||
| featureweightinfo = yes | | featureweightinfo = yes | ||
| commerce = 2000 | | commerce = 2000 | ||
| weaponskill = {{SkillID to name| | | weaponskill = {{SkillID to name|HeavyWeapons}} | ||
| ammo = energy | | ammo = energy | ||
| ammodamagetypes = | | ammodamagetypes = Disintegrate | ||
| energycellrequired = yes | | energycellrequired = yes | ||
| ismissile = yes | | ismissile = yes | ||
| accuracy = 0 | | accuracy = 0 | ||
| shots = 1 | | shots = 1 | ||
| ammoperaction = 1 | |||
| chargeused = 7500 | | chargeused = 7500 | ||
| chargefunction = Weapon Power | | chargefunction = Weapon Power | ||
Line 25: | Line 26: | ||
| canbuild = yes | | canbuild = yes | ||
| candisassemble = yes | | candisassemble = yes | ||
| colorstr = & | | colorstr = &m | ||
| tilecolors = cm | |||
| renderstr = ) | | renderstr = ) | ||
| extra = {{Extra info|empsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | realitydistortionbased = yes}} | | extra = {{Extra info|empsensitive = yes | powerloadsensitive = yes | twohanded = yes | metal = yes | omniphaseprojectile = yes | energycellrequired = yes | energyammoloader = yes | realitydistortionbased = yes}} | ||
| inheritingfrom = | | inheritingfrom = BaseHeavyWeapon | ||
| desc = | | dynamictable = {{Dynamic object|Items|Phase Cannon}} | ||
| categories = | | unidentifiedimage = phase cannon unidentified.png | ||
| gameversion = 2.0. | | unidentifiedname = weird artifact | ||
| unidentifiedaltname = cannon | |||
| supportedmods = MissileWeaponMods,FirearmMods,CommonMods,RifleMods,ElectronicsMods,BeamWeaponMods | |||
| desc = Astralgals demarcate the phasic slits along the frustum's length. Noise is sucked out of time in expectancy of cross-plane fusion. | |||
{{Qud shader|rules|{{(}}Weapon Class: Heavy Weapon | |||
Accuracy: Very High | |||
-25 move speed{{)}}}} | |||
| categories = Heavy Weapons | |||
| gameversion = 2.0.206.57 | |||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as the [[Electrical Generation]] mutation. | The {{name}} is the highest-damage energy weapon in {{gamename}}. It consumes an incredible amount of energy for each shot fired, 7500 charge, making it difficult to sustain without having high-tier energy cells on hand, such as {{favilink|antimatter cell|plural}}, or another source of high energy output, such as using a [[jacked|<u>{{qud shader|c|jacked}}</u>]] {{name}} in combination with the [[Electrical Generation]] mutation or a {{favilink|biodynamic power plant}}. These power sources can be used in combination with an energy cell. | ||
This weapon is also notable for having [[omniphase]] projectiles, allowing its wielder to attack enemies that are in a different phase. | |||
== Obtaining == | |||
The {{name}} can be: | |||
* Found as random loot in [[zone tier|very high-tier zones]] or occasionally equipped by random high-tier creatures. | |||
* Crafted with the [[Tinker III]] skill, after obtaining the required [[schematic]]. | |||
* [[Disarmed]] from {{favilink|phase cannon turret|plural}}. | |||
** This is one of the more reliable methods for players with a disarm skill, because {{favilink|phase cannon tinker|plural}} can be commonly found in deep underground caves ([[zone tier|zone tier 8]]).<ref><code>PopulationTables.xml</code></ref> | |||
== References == | |||
{{As of patch inline|2.0.201.49}} | |||
<references /> | |||
{{Missile Weapon Navbox}} | {{Missile Weapon Navbox}} | ||